Quests and rewards
Rewards depend on active play: you must be active that day to claim.
Active minutes
To claim rewards you must be active 15 minutes a day. Active minutes come from mining, harvesting, chopping, hunting, fishing, smelting or selling on your island. Spawner kills do not count.
Quest chains
- Starter quests: 12 steps, each pays Shards; the next one shows on the side panel.
- Category quests: Miner, Farmer, Lumberjack, Hunter, Fisher; 5 tiers each. Rewards are Shards, items and titles; tiers unlock generator tiers and minions. A special title for finishing all five.
- Daily quests (/gunluk): 3 a day, renewed at Istanbul midnight; finishing them all pays a 300 Shards bonus. You can reroll 1 per day.
Season pass and calendar
- Season pass (/sezon): free, 30 days and 40 levels. A new season starts by itself when time runs out. XP comes from daily quests, the calendar and category tiers; levels give Shards, fuel, chips, boosters, keys and titles.
- Login calendar (/takvim): 28 login rewards, once a day; no consecutive days needed and no penalty for missing one. After the last it starts over.
Pouch, boosters and crate
- Pouch (/kese): account-bound rewards live here as counts: minion fuel, super fuel, chips, boosters and crate keys. They are not items: no trading, dropping or losing them.
- Boosters (farm, spawner, minion) apply to the island you stand on and your team benefits; up to 24 hours stack.
- Reward crate (/sandik): opened with a key; keys cannot be bought and come from the season pass, calendar and winning the fishing contest. Odds are shown openly in the menu and there is a pity system.
- Reward Box (/rewardbox): system rewards that do not fit your inventory wait here and never vanish.