War and pillage
War against an enemy kingdom is measured by dominance; reaching a hundred percent starts a raid.
Dominance and pillage
- Killing a member of an enemy kingdom gives 5% dominance (scaled against smaller kingdoms).
- At 100% a 15-minute pillage starts: you can break and build on their land; the core crystal has 200 health and if it falls the land opens.
- A pillaged kingdom is protected for 4 hours (24 hours for kingdoms of up to 2). Broken blocks come back later (insurance); valuable blocks become loot.
- Members of a disbanded kingdom carry their enemy dominance for 24 hours (war debt).
Cannons
Each kingdom can build up to 2 cannons; you load, light and fire them to break enemy land during a raid. Enemies can break cannons.
Combat tag and logout
Hitting or being hit gives a 15s combat tag: you cannot switch servers (including /hub). Logging out is safe in the market and on your own or allied land; elsewhere a sheep stays for 30s (longer while tagged, on enemy land or during a raid) and your items drop if it is killed.
Classes in war
Frequently asked questions
How long does a pillage last?
15 minutes.