Caria

War and pillage

War against an enemy kingdom is measured by dominance; reaching a hundred percent starts a raid.

Dominance and pillage

  • Killing a member of an enemy kingdom gives 5% dominance (scaled against smaller kingdoms).
  • At 100% a 15-minute pillage starts: you can break and build on their land; the core crystal has 200 health and if it falls the land opens.
  • A pillaged kingdom is protected for 4 hours (24 hours for kingdoms of up to 2). Broken blocks come back later (insurance); valuable blocks become loot.
  • Members of a disbanded kingdom carry their enemy dominance for 24 hours (war debt).

Cannons

Each kingdom can build up to 2 cannons; you load, light and fire them to break enemy land during a raid. Enemies can break cannons.

Combat tag and logout

Hitting or being hit gives a 15s combat tag: you cannot switch servers (including /hub). Logging out is safe in the market and on your own or allied land; elsewhere a sheep stays for 30s (longer while tagged, on enemy land or during a raid) and your items drop if it is killed.

Classes in war

Frequently asked questions

How long does a pillage last?

15 minutes.