Shaman class and skills
Shaman: the class that wears netherite armor, 32 health (16 hearts), 16 skills. An X in a description is a value that changes with level; in game the build menu shows the real numbers.
Sword (right click)
- Blood Sphere
- Right click with a sword: launch a blood orb that bounces off walls. · Right click again: recall the orb. · As it grows it deals up to X ❤/second to enemies within X · blocks (at most X ❤ in total) and lasts Xs. · When it returns to you, heal for X% of the damage it dealt. · Cooldown: Xs
- Grasp
- Right click with a sword: summon a wall of skulls that closes in on you · from X blocks away. Enemies it touches take X ❤ damage · and are dragged in front of you. · Cooldown: Xs
- Leech
- Right click with a sword: prepare. Your next hit creates a soul link; · up to X enemies within X blocks of the target are linked too. · Each link leeches X ❤ per second and gives it to you. · Links break when out of range, through walls or on Cleanse. · Cooldown: Xs
- Wreath
- Right click with a sword: release a barrage of teeth along the ground. · Enemies hit take X ❤ damage and Slowness II for Xs; · each enemy hit restores X ❤. · Store up to X charges; gain a charge every Xs.
Axe (right click)
- Blood Barrier
- Right click with an axe: shield yourself and allies within X blocks. · The next X attacks deal X% less damage; lasts Xs. · Health sacrifice: X ❤ + X ❤ per ally · Cooldown: Xs
- Bloodshed
- Right click with an axe: sacrifice health to give yourself and allies · within X blocks Speed II for Xs. · Health sacrifice: X ❤ + X ❤ per ally · Cooldown: Xs
- Cleanse
- Right click with an axe: purge all negative effects from yourself and · allies within X blocks; grant Immunity for Xs. · Usable while silenced. · Health sacrifice: X ❤ · Cooldown: Xs
- Clone
- Right click with an axe: summon a clone that lasts Xs with X ❤. · It attacks enemies and switches to whoever you hit. · Each clone hit inflicts Blindness II, Slowness I and knockback for Xs · and restores X ❤ to you. · Cooldown: Xs
- Tormented Soil
- Right click with an axe: sacrifice health to create a ring of torment · (X blocks) beneath you for Xs. · Enemies within the ring take X% more damage. · Health sacrifice: X ❤ · Cooldown: Xs
Passive A (Q/F)
- Blood Compass
- Q or F: shoot up to X tracking blood lines towards the nearest · enemies within X blocks. Enemies caught glow for Xs. · Cooldown: Xs
- Frailty
- Enemies below X% health take X% more damage · from your melee attacks. · Weak enemies within X blocks wither.
- Impotence
- Each enemy within X blocks (at most X) reduces · all damage you take: · 1 enemy X%, 2 enemies X%, 3 enemies X%
- Soul Bonds
- Q or F: toggle. Bond the souls of yourself and allies within X blocks: · the highest health player transfers health to the lowest every Xs; · the receiver gets X% of what was taken. · While active, melee hits heal you for X ❤. · Activation: X energy, then X energy per second
Passive B
- Bloodthirst
- You sense enemy players below X% health · (a blood mark only you can see). · Running towards them grants Speed II.
- Siphon
- Drain X energy from every enemy that stays within X blocks · for Xs; when the mote reaches you, gain Speed II for Xs. · Each siphon has a X% chance to heal X ❤.
- Soul Harvest
- Dying enemies drop a soul only you can see. · Collect it: Speed II for Xs and X ❤ health per second.
Other classes
Every class can also take 6 global skills; they are listed on a separate page.