Caria

Knight class and skills

Knight: the class that wears iron armor, 40 health (20 hearts), 16 skills. An X in a description is a value that changes with level; in game the build menu shows the real numbers.

Sword (right click)

Defensive Stance
Hold right click with a sword: raise your guard. · Melee damage from the front is reduced by X%. · Attackers take X damage and are knocked back. · Energy: X/s · Cooldown: Xs
Hilt Smash
Right click with a sword: smash your hilt into the enemy you look at. · X damage and Slowness III for Xs. · A miss still uses the cooldown. · Cooldown: Xs
Riposte
Hold right click with a sword: prepare to riposte. · If an enemy hits you within Xs, you take no damage, · heal X health and your next attack deals +X damage · (lost if unused for Xs). · Cooldown: Xs
Vanguard's Might
Hold right click with a sword (up to Xs): build charge. · Charge builds over time and from damage taken; meanwhile you take X% less damage and no knockback. · Release to gain Strength for up to Xs, scaled by charge. · Silence or stun wastes it. · Cooldown: Xs

Axe (right click)

Bulls Charge
Right click with an axe: charge. · Speed III for Xs; you take no knockback. · Your first hit slows the target (Slowness III, Xs). · Cooldown: Xs
Hold Position
Right click with an axe: hold your ground. · For Xs you take X% less damage and no knockback; · meanwhile you have Slowness III and cannot jump or sprint. · Cooldown: Xs
Magnetic Axe
Right click with an axe: throw your axe. · The first enemy it hits takes X damage. · Whatever it hits, it is magnetized back to you. · Cooldown: Xs
Shield Smash
Right click with an axe: smash your shield into those in front. · They take X% knockback and you bounce the opposite way. · With nobody there, you bounce harder off a wall in front. · Allies are pushed too but take no fall damage. · Cooldown: Xs
Unstoppable Force
Hold right click with an axe: raise your shield and charge. · Enemies in your path take X damage and are knocked back. · While charging you ignore stun, silence and slowness; you cannot attack or jump. · Energy: X/s · Cooldown (after the charge): Xs

Passive A (Q/F)

Cleave
Your axe hits also deal X% of their damage to enemies · within X blocks of the target (up to X enemies).
Deflection
Gain a charge every Xs (up to X). · No charges for Xs after taking damage. · Melee hits on you deal X less damage per charge; charges are spent.
Swordsmanship
Gain a charge every Xs (up to X). · No charges for Xs after taking damage. · Sword hits deal +X damage per charge; charges are spent.
Thorns
Enemies who hit you in melee take X damage. · At most once every Xs per attacker.

Passive B

Fortitude
After taking damage, regain up to X of the health lost: · X health every Xs. · Does not stack; resets when you are hit again.
Sacrifice
Deal X% more melee damage, · but also take X% more melee damage.
Vengeance
Each hit you took since your last hit adds +X damage · to your next melee attack (up to +X). · Resets if you don't hit again within s of hitting.

Other classes

Every class can also take 6 global skills; they are listed on a separate page.