Knight class and skills
Knight: the class that wears iron armor, 40 health (20 hearts), 16 skills. An X in a description is a value that changes with level; in game the build menu shows the real numbers.
Sword (right click)
- Defensive Stance
- Hold right click with a sword: raise your guard. · Melee damage from the front is reduced by X%. · Attackers take X damage and are knocked back. · Energy: X/s · Cooldown: Xs
- Hilt Smash
- Right click with a sword: smash your hilt into the enemy you look at. · X damage and Slowness III for Xs. · A miss still uses the cooldown. · Cooldown: Xs
- Riposte
- Hold right click with a sword: prepare to riposte. · If an enemy hits you within Xs, you take no damage, · heal X health and your next attack deals +X damage · (lost if unused for Xs). · Cooldown: Xs
- Vanguard's Might
- Hold right click with a sword (up to Xs): build charge. · Charge builds over time and from damage taken; meanwhile you take X% less damage and no knockback. · Release to gain Strength for up to Xs, scaled by charge. · Silence or stun wastes it. · Cooldown: Xs
Axe (right click)
- Bulls Charge
- Right click with an axe: charge. · Speed III for Xs; you take no knockback. · Your first hit slows the target (Slowness III, Xs). · Cooldown: Xs
- Hold Position
- Right click with an axe: hold your ground. · For Xs you take X% less damage and no knockback; · meanwhile you have Slowness III and cannot jump or sprint. · Cooldown: Xs
- Magnetic Axe
- Right click with an axe: throw your axe. · The first enemy it hits takes X damage. · Whatever it hits, it is magnetized back to you. · Cooldown: Xs
- Shield Smash
- Right click with an axe: smash your shield into those in front. · They take X% knockback and you bounce the opposite way. · With nobody there, you bounce harder off a wall in front. · Allies are pushed too but take no fall damage. · Cooldown: Xs
- Unstoppable Force
- Hold right click with an axe: raise your shield and charge. · Enemies in your path take X damage and are knocked back. · While charging you ignore stun, silence and slowness; you cannot attack or jump. · Energy: X/s · Cooldown (after the charge): Xs
Passive A (Q/F)
- Cleave
- Your axe hits also deal X% of their damage to enemies · within X blocks of the target (up to X enemies).
- Deflection
- Gain a charge every Xs (up to X). · No charges for Xs after taking damage. · Melee hits on you deal X less damage per charge; charges are spent.
- Swordsmanship
- Gain a charge every Xs (up to X). · No charges for Xs after taking damage. · Sword hits deal +X damage per charge; charges are spent.
- Thorns
- Enemies who hit you in melee take X damage. · At most once every Xs per attacker.
Passive B
- Fortitude
- After taking damage, regain up to X of the health lost: · X health every Xs. · Does not stack; resets when you are hit again.
- Sacrifice
- Deal X% more melee damage, · but also take X% more melee damage.
- Vengeance
- Each hit you took since your last hit adds +X damage · to your next melee attack (up to +X). · Resets if you don't hit again within s of hitting.
Other classes
Every class can also take 6 global skills; they are listed on a separate page.