Ranger class and skills
Ranger: the class that wears chainmail armor, 32 health (16 hearts), 20 skills. An X in a description is a value that changes with level; in game the build menu shows the real numbers.
Sword (right click)
- Disengage
- Hold right click with a sword to channel. · If you are hit in melee within Xs, you take no damage, · leap backwards and give your attacker Slowness IV for Xs. · Cooldown: Xs
- Wind Dagger
- Right click with a sword: throw a dagger of wind. · It flies straight for Xs and deals X damage to the first enemy. · Each melee hit reduces the cooldown by Xs. · Cooldown: Xs
- Wolfs Pounce
- Hold right click with a sword: charge X% per second. · Release to pounce forward; colliding with an enemy mid-air deals · up to X damage (by charge) and Slowness II for Xs. · Charging pauses in the air; taking damage resets it. · Cooldown: Xs
Axe (right click)
- Agility
- Right click with an axe: Speed III for Xs. · Meanwhile you take X% less damage and no knockback. · Ends if you swing at nothing (left click air). · Cooldown: Xs
- Wind Burst
- Right click with an axe: explode in a burst of wind, launching yourself up. · Enemies within X blocks are pushed away and take X damage. · Your fall damage is reduced on landing. · Cooldown: Xs
- Wolfs Fury
- Right click with an axe: Strength X for Xs · (+X melee damage); your hits deal no knockback. · Ends if you miss X swings in a row. · Cooldown: Xs
Bow (left click to prepare)
- Explosive Arrow
- Left click with a bow to prepare. Your next arrow explodes on the ground or an enemy. · Enemies within X blocks take X damage and are knocked away. · If you are close, you are launched too. Breaks no blocks. · Cooldown: Xs
- Mark Of The Wolf
- Left click with a bow to prepare. Your next arrow marks its target for Xs. · Ally (or yourself, shooting up): Speed III and +X damage on their next melee hit. · Enemy: Darkness and Glowing. · Cooldown: Xs
- Napalm Arrow
- Left click with a bow to prepare. Your next arrow leaves a burning field for Xs. · Enemies inside take X damage and are ignited for Xs. · Cooldown: Xs
- Roped Arrow
- Left click with a bow to prepare. Your next arrow pulls you to where it hits. · Your fall damage is reduced on landing. · Cooldown: Xs
- Tether Shot
- Left click with a bow to prepare. Your next arrow ensnares enemies within X blocks · for Xs; those who stray are pulled back. · If they escape, the tether snaps: X damage and Slowness for Xs. · Cooldown: Xs
- Tri-Shot
- Left click with a bow to prepare. Your next arrow becomes a trident; · left click with the bow to instantly throw the rest (X total, 1 arrow each). · Each trident deals X damage. · Cooldown (after the last trident): Xs
Passive A (Q/F)
- Biotic Quiver
- Shooting yourself (shoot up) or an ally restores X health. · Shooting an enemy stops their healing for Xs. · Cooldown: Xs
- Heavy Arrows
- Your arrows travel at X% of normal speed. · After a full draw, charge X% per second (X energy per second). · At full charge the arrow flies at X%, deals +X damage · and pushes you back.
- Hunters Thrill
- Each arrow hit within Xs of the last gives Speed for Xs, · one level higher per hit (up to Speed X).
- Vitality Spores
- Targets hit by your arrows get a spore for Xs (up to X). · Hitting a spored target in melee pops one and heals you X health.
Passive B
- Barbed Arrows
- Your arrow hits stick a barb into the target (falls out after Xs). · A melee hit on a barbed target rips it out: · +X damage and Slowness for Xs.
- Kinetics
- Your arrows deal no knockback; the momentum is stored instead (up to X, · one fades after Xs without a hit). · Jump again mid-air to launch yourself with it.
- Longshot
- Arrows that hit further than X blocks deal +X damage.
- Sharpshooter
- Each consecutive arrow hit increases the next one's damage by +X (up to X times). · Missing, taking damage or Xs without a hit resets it.
Other classes
Every class can also take 6 global skills; they are listed on a separate page.